Thursday, 3 October 2013
Friday, 9 August 2013
Tree
Finished this 'hero' tree for my scene! I intend to use the same components (ready-made branch sections, etc.) to produce a couple of regular trees to populate the distant areas of the scene
Saturday, 3 August 2013
Sunday, 28 July 2013
Environment project
As my main project at Futurepoly I've started an environment piece based on this awesome concept by Andrée Wallin
Progress so far:
And a paintover to help define the direction I want to go in:
Next up, a few terrain tweaks, lighting and props!
Progress so far:
And a paintover to help define the direction I want to go in:
Next up, a few terrain tweaks, lighting and props!
Wednesday, 26 June 2013
FUTUREPOLY!
I moved to Seattle and started at Futurepoly recently, on the Digital Art and 3D Modelling courses. We started with some basics that I was already familiar with, but it's all good practise and I'm learning a tonne by picking up alternative and efficient workflows from the badass instructors.
The curriculum is moving fast into new ground for me now; I'm so excited for the upcoming weeks!!
Here's some of my work so far:
This is a WIP matte painting - once extended and finished, it will be used as a skybox.
Staring at clouds is a hobby of mine, so this was a lot of fun! The lesson on skies and lighting was given by Jason Connell and he seriously knows his shit! I learnt so much from that one lesson, it was a real insight.
This was an exercise in efficient UV use - I modelled this (based on a concept by Darren Bartley) and wrangled the UVs to fit a tiling trim texture (which I think was by Patrick Hammond)
Same exercise as above (modelling and UVing to fit a texture) - this time using a modular texture from Guild Wars. These exercises were really useful in improving the way I can squeeze the most out of a texture.
Texturing exercise - model (and some awesome feedback) was provided by John Germann.
Some tiling textures (diffuse, normal, specular). Shown tiled twice.
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